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Object Oriented Analysis & Design with UML

Attend face-to-face, remote-live or via on-demand training

Object Oriented Analysis & Design with UML

Duration: 4 Days (Face-to-Face or Remote-Live), or 28 hours of coursework with personal facilitation over a four week span (On-Demand)

US Price: $2095 (Face-to-Face or Remote-Live), or $1495 (On-Demand)

Delivery Options: Attend face-to-face in the classroom, remote-live or via on-demand training

Registration: Click here to view upcoming schedules and register for face-to-face sessions, click here to register for live remote attendance sessions, or click here to register for on-demand training with a start date that is convenient for you.

Schedule View the course schedule

Description

This course presents the key concepts and methodologies required to perform quality object-oriented software engineering, with particular attention to practical techniques such as use-case and CRC analysis, UML diagramming, and patterns. Students practice applying object oriented analysis during the course to improve software designs and to see how software objects can be altered to build software systems that are more robust and less expensive.

Students use several methods for analyzing software systems, finding and refining useful classes and relationships between objects. Care is taken not to focus on any one language so that all students can participate in the design exercises without relying on specific programming skills.

The course emphasizes the most practical analysis and design methods, including the application of use case analysis, CRC analysis, problem domain analysis, activity diagramming, interaction diagramming, and class diagramming. The Unified Modeling Language (UML) is presented in detail and is used in the exercises and case studies. Practical aspects of project management and implementation are presented from the perspective of experienced object system designers.

Special emphasis is given to the use of object patterns in developing software systems. The students apply their skills in labs that are mini design sessions, during which the instructor helps the students identify and overcome common obstacles.

Prerequisites

Knowledge of structured programming concepts.

Course Overview

The Object Paradigm
  • Objects and Classes
  • Abstraction and Encapsulation
  • Methods and Messages
  • Interfaces, Inheritance, and Polymorphism
  • Access Control
  • The Business Case for OO Development
Managing and Participating in the OOA&D Approach
  • Information Gathering Techniques
  • Group Orientated Problem Solving
  • Brainstorming, Role-Playing
  • Managing Complexity via the "Iterative and Incremental" Approach
  • Managing Design Sessions
  • Design vs. Implementation
  • Quick Prototyping
  • Validation and Quality
Diagramming & Notational Techniques Using the UML
  • Overview of Analysis and Design Phases
  • UML Notation
  • Analysis Diagramming Techniques
  • Design Diagramming Techniques
  • Generalization/Specialization
  • Aggregation and Composition
  • Association, Cardinality, Navigability
  • Package and Deployment Diagrams
  • Icons, Relationships, and Adornments
Requirements and Analysis Phase
  • System Functions, Features and Constraints
  • Behavioral Analysis
  • Domain Analysis
  • Identifying Use Cases
  • Use Case Descriptions
  • Using CRC Cards
  • Containment and Composition
  • Referential Aggregation
  • Inheritance, SubTypes and Is-A Hierarchies
  • Association and Link Relationships
  • Diagramming System Events
  • State Transition Diagramming
Design Phase
  • Translating Analysis Concepts into Software Classes
  • Optimizing Classes and Objects: The Multi-Tiered Architecture View
  • Mapping System Functions to Objects
  • Object to Object Visibility
  • Collaboration Diagrams
  • Sequence Diagrams
  • Specifying Object Interfaces
  • Specification Class Diagrams
Patterns
  • Benefits of Patterns
  • Using Patterns During Analysis
  • Using Patterns During Design
  • Design Patterns (Gang-of-Four Format)
  • GRASP Patterns
  • Model-View-Controller Pattern
  • Persistence Patterns
  • Patterns as Internal Documentation
Design Refinement
  • Designing for Extensibility
  • Designing for Reusability
  • Partitioning the Class Space
  • Checking Completeness and Correctness
  • Testing Business Processes
  • Design Metrics
  • Discovering Reusable Patterns
Project Management and Implementation Issues
  • Planning for Reusability
  • Transition Strategies and Planning Legacy System Integration
  • Managing the Development Cycle
  • Partitioning Work
  • Source Code Organization
  • Choosing Tools and Languages
  • Software Quality Metrics
OO Languages and Tools
  • Survey of OO Languages
  • The Role of Class Libraries
  • The Role of OOA&D Tools
Advanced Design Concepts
  • Expanding Inheritance Hierarchies
  • Abstract Classes and Virtual Methods
  • Overriding and Overloading
  • Multiple Inheritance
  • Interface versus Implementation Inheritance
Persistent Object and Database Issues
  • The Coad Data Management Domain
  • Object Persistence
  • Object-Orientated Database Management Systems (ODBMS)
  • Object Orientated versus Relational Databases
  • Mapping Objects to Relational Data Structures

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Training Locations

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